Self-Insert Draft: Developer Diary #8 A Brief Reprieve 2018-07-09

Progress Last Weeks in Numbers:

Lines of Written Code: 500

Story:

  • Finish 3rd quest

Please tune in next Monday!

William Lucht

Self-Insert Draft: Developer Diary #7 Battle System Again 2018-06-25

Progress Last Week in Numbers:

Lines of Written Code: 43 (but a lot has been modified from the battle system discussed last week.)

Story:

  • Finish Second Quest (Urgent)

Code:

  • Work on GUI for battle system

 

Please tune in next Monday!

From,

William Lucht

Self-Insert Draft: Developer Diary #6 Battle System Tweaks 2018-06-18

Greetings folk! Last week I talked about some aspects of the story,  but more importantly, the battle system! This week was primarily focused on the battle system. At this point, I have to really realign/determine my game design. Is this game going to be primarily a visual novel or a JRPG? If I am promoting a mixed format, how can I integrate them well enough in order to have a seamless experience? I don’t want to burden the people primarily interested in VNs with unnecessary battles.

Progress Last Week:

As stated in my previous I am using DemonAngelz’s Framework. I built the skills for the characters so far and am trying to iron out bugs as well as improve the GUI. I was proud that I became familiar with the tooltip function so people will understand the mechanics of “Ha! Nothing Personal!” rather than sighing at a dead meme.

screenshot0024.png

DemonAngelz framework is great, however, perhaps purposefully, bland. I’ve tried to spice up the system with multiple varieties of attacks that players will have to choose from. There are simple attacks like “Dark Blade Bathory” which just absorb health from your enemy, but then you have moves like “Passion of the Angels”, which removes most of Love Interest’s health but completely heals other party members. This, of course, can be combined with 90% > chance stun moves. To prevent the said character from dying.

 

Progress Last Week in Numbers:

Lines of Written Code: 235 (but a lot has been modified from the battle system discussed last week.)

 

Goals for Next Week:

Story:

  • Finish Second Quest (Urgent)

Code:

  • Finish skills for battle system
  • Work on GUI for battle system

 

Please tune in next Monday!

From,

William Lucht

 

Self-Insert Draft: Developer Diary #5 2018-06-11

Last week I talked about the encyclopedia that I was working on. For the most part, the encyclopedia is finished, however, more updates will of course be warranted as I develop the story further. Some people might ask? Hey William, what’s the point of an encyclopedia in a small visual novel? Well I suppose more features couldn’t hurt, Plus with tropey names being tossed about it can be nice to have some extra backstory.

Progress Last Week:

Story

The story writing this week was dominated by writing regarding the first major quest of the main questline: introducing the main characters to the stage including the infamous Emo Foil.

Code

Oh boy, oh boy. This week was a hectic week for code. I’m trying to work on the battle system, but you see, I programmed a battle system before. For Cassandra’s Fabulous Foray, I developed a robust 1v1 system, however, the graphics leave something to be desired. Using DemonAngelz’s Framework, I am fleshing out the battle system. I made good progress on developing the skills of the player characters and will be finished this week for some sweet sweet pics.

Progress Last Week in Numbers:

Lines of Self-Written Code: 1228

Goals for Next Week:

Story:

  • Finish Second Quest

Code:

  • Finish skills for battle system

Please tune in next Monday!

From,

William Lucht

 

Self-Insert Draft:  Developer Diary #4 2018-06-04

 

Last week I talked about two new characters that I was introducing into the game: the Redeemed Bandit and the Chosen One. While not all my goals were met last week, I can still say that I believe that significant progress was made in the department of worldbuilding. Writing encyclopedia entries for my game was surprisingly fun. I hope people get as engrossed in my silly world as I did!

Progress Last Week:

Story

For the most part, progress on the story last week has been replaced with worldbuilding. I managed to make good progress on the Chosen One, introducing her character to the story.

Code

Using jsfehler’s Renpy Encyclopedia, I integrated the system into Self Insert: Draft. Here is a small draft of his encyclopedia adapted to the art style in the game. Will need to get rid of that garish red, but otherwise, I’m loving the system so far.

 screenshot0023

Progress Last Week in Numbers:

Lines of Self-Written Code: 700

Goals for Next Week:

Story:

  • Finish transition into DoodleWorld
  • Add Combat Scenes to Norse Outpost (Taken standstill)
  • Work on arcs on the Chosen One
  • Finish the first quest
  • Add more Worldbuilding.

Code:

  • Finish draft for battle system URGENT

Please tune in next Monday!

From,

William Lucht

 

 

 

 

Self-Insert Draft: Developer Diary #3 2018-05-28

Last week, I talked about an Elder Futhark section as well as outlined my plans for a battle system. Trying to meet 100 lines of code a day goal is somewhat hard, but I’m working toward it. Its almost a bit like NaNoWriMo, but with code. Spooky.

Progress Last Week:

Story

I am currently in the works of writing for two new characters. One, the Redeemed Bandit and two, the Chosen One. These characters will have major arcs in the story and will be encountered shortly after the “tutorial section of the game.”

Art

Worked on a draft map, doing a bit of worldbuilding on the side. This image or an image similar to this will act as the “world-map” for the game.

Terra Magnior

Progress Last Week in Numbers:

Lines of Code: 400

Goals for Next Week:

Story:

  • Finish transition into DoodleWorld
  • Start arcs on the Chosen One
  • Add Combat Scenes to Norse Outpost

Art:

  • Work on backgrounds

Code:

  • Finish draft for battle system

 

Please tune in next Monday!

From,

William Lucht

Self-Insert Draft: Developer Diary #2 | 2018-05-21

Last week, we talked about the development of UI elements such as avatar selection. While my dream of 100 lines of (story) code a day did not pan out to working (RIP), what can you really do eh? I would blame work, which to an extent is true, but of course, some days you are just lazy and want to play video games.

Progress Last Week:

Story:

The Elder Futhark section has been finished. Now, I don’t want to torture the reader too long so there are only a few lines in Elder Futhark so far. I think the novelty of having a town that “speaks” in a foreign language is cool, although the mechanical side of that can prove to be challenging to make fun.

Art:

I have continued trying my hand at backgrounds to varying success. I am writing a document of the backgrounds that I need based on the story that I have written so far. I’m currently up to 38, oof. That’s a good bit of work.

I am working with one of the freelancers, Pumahitam, to develop a new character. Here are the first designs of a new character: the “Redeemed Bandit”

 

received_1078242929015966.png
The Redeemed Bandit

Progress Last Week in Numbers:

Lines of Code: 200

Goals for Next Week:

Story:

  • Finish transition into DoodleWorld (URGENT 1 WEEK OVERDUE)
  • Add Combat Scenes to Norse Outpost

Art:

  • Work on backgrounds

Code:

  • Develop draft for battle system

Please tune in on Monday; sorry for all readers about failing to deliver my diary on Sunday/ was a bit slow there. I will be more punctual in the future

From,

William Lucht