Hyperborea Dev Diary #10: Alignment of Purpose (Reducing Bloat)

Greetings friends!

Many apologies for the lack of updates in the past weeks! I have had an especially busy few weeks at work and personally with items appearing at home. I hope that you all have been doing well. I am hoping of course to keep regular updates soon as I get more progress done on the game! I wanted to talk a little bit about the game overall. I have noticed, that when I engage in these projects, I often keep expanding scope over and over. This leads to feature bloat, and to be frank, items that probably aren’t so fun. While originally, I was hoping for a grander adventure over the Hyperborean wastes with in-depth creature combat and extensive puzzle-solving making it a 3-4 hour experience. However I feel like keeping it longer than an hour would hurt the narrative. To this end, I am deciding to realign the game back to its roots: resource management, horror, and decision-making (with some combat).

Last month, I have been compressing map design to make the wastes more interesting and also tougher to navigate, giving you the chance to make decisions on where to go based on the potential danger of the area.  Additionally, I have been writing letters/doodads for Hypatia and you to find scattered about, providing lore to the story!



William Lucht