Like many adventure games, Hyperborea will feature people dying (RIP). This week has been focused mainly on death scenarios for poor Hypatia as well as multiple “game over” states depending on actions such as, but not limited to the following:
- Stepping on tripwires
- Falling and dying
- Going insane
- Thinking about your senpai too much
- Questioning life choices?
While RPGMaker does have a native game over, it doesn’t allow much flexibility. The way that I have gone about ameliorating this is to create a common event “death” which most critical events will lead to. This is combined with a death “variable” which will indicate which type of death you received, before finally ending with the game over sequence built into RPGMaker!