Hyperborea Dev Diary #7: Sakan Scene Builder

Hello Friends,

The last weeks, I have been playing with Sakan Scene Builder. If you’ve ever considering purchasing this, I hope that this little write-up will help you make your decisions.

Sakan is well integrated into RPG Maker MV, albeit with a somewhat clunky UI. The Scene Builder like a “movie maker” tool such as Vegas or Premiere that eases some of the nitty-gritty work of the scripting behind events in RPG Maker. While it is effective in simplifying the details, you could all of these things by hand should you choose.


To really nail in that “movie-maker” feel, you can place different tracks of audio/text/pictures depending on how you want to arrange the pictures. Scene Builder retrieves the files from your game folder locally, so make sure that your files are compatible with RPG Maker!


An interesting point is when you want to save your work for a later time., you actually export it as a JSON.


2 Resolution

An annoying thing for my Scene Builder was that every time I reopened the program, even after importing JSONs, I would have to reset my resolution. A small annoyance, but still one nonetheless.

Overall Sakan Scene Builder is a fun tool, with some minor QoL gripes if you just want to build simple scenes. However, if you want more complexity, then either scripting your own system in, using RenPy, might yield better results.



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