Hyperborea Dev Diary #11: Fleshing Out Story Components

Dear friends,

Thank you for stopping by again! I appreciate it and apologize for the lack of updates! It’s been a pretty busy week for me in terms of work and life. And with Thanksgiving having just been around the corner, I’ve been traveling across the country. With that as well, I broke my main computer that I was working on Hyperborea and SID with when I was traveling. Of course, everything is backed up though, so we are safe in that regard. Phew!

This month, I have been working on Hyperborea mainly, trying to finish some of the more trippier sections of the story. I’m wokring on making convincing dream/hallucination sequences.  At the same time, I am working on the Steam store. While I’m not sure if I can get it done by the 31st, that is my aim! Thank you for sticking with me!



Hyperborea Dev Diary #6: Semele

Dear Friends,

Hello! Thank you for joining me today! This Labour Day weekend, I found myself in Detroit with some family. I did have the opportunity to work on some cutscenes though which will serve as the primary interlocutors of the story for the player! Additionally, I thought I’d introduce a secondary character. Designed by Schlee, I have the honour of presenting Semele, the love interest of Hypatia.


Your actions will determine if she lives or perishes in the harsh environment of Hyperborea! Can you save Hypatia’s “waifu”!

The following week, I expect to have a good amount of the cutscenes finished. Including death scenes, the opening cutscene, and maybe I’ll get some write-ups done for the scene builder tool that I bought for RPGMaker MV. And some commentary: Was it worth it?


William Lucht

Self-Insert Draft:  Developer Diary #4 2018-06-04


Last week I talked about two new characters that I was introducing into the game: the Redeemed Bandit and the Chosen One. While not all my goals were met last week, I can still say that I believe that significant progress was made in the department of worldbuilding. Writing encyclopedia entries for my game was surprisingly fun. I hope people get as engrossed in my silly world as I did!

Progress Last Week:


For the most part, progress on the story last week has been replaced with worldbuilding. I managed to make good progress on the Chosen One, introducing her character to the story.


Using jsfehler’s Renpy Encyclopedia, I integrated the system into Self Insert: Draft. Here is a small draft of his encyclopedia adapted to the art style in the game. Will need to get rid of that garish red, but otherwise, I’m loving the system so far.


Progress Last Week in Numbers:

Lines of Self-Written Code: 700

Goals for Next Week:


  • Finish transition into DoodleWorld
  • Add Combat Scenes to Norse Outpost (Taken standstill)
  • Work on arcs on the Chosen One
  • Finish the first quest
  • Add more Worldbuilding.


  • Finish draft for battle system URGENT

Please tune in next Monday!


William Lucht